One reason why mobile games became so immersive was the utilization of haptic feedback: subtle vibrations that enhance player interaction by providing proper tactile feedback. It is quite a peculiar feeling to the ear: the rumble when you crash into an obstacle or the slight tap as you collect coins. It all adds up to potentially raising your game to a whole new level. So how might newer developers add this feature to their Unity mobile games?
In this guide, we’ll take you through the process of how to set up haptic feedback in a Unity project with code snippets and practical tips. We’ll go into the basics, as well as a little bit of troubleshooting and testing to make sure your implementation works flawlessly.
By the end of this guide, you will learn how to do:
- Set up haptic feedback in Unity for both Android and iOS devices
- Work in haptic feedback with various in-game events.
- Understand the limitations of haptic feedback and best practices for implementing it in mobile games.
What is Haptic Feedback?
Haptic feedback is the use of vibrations to create tactile responses to the users. Many recent mobile devices, both those operating on the Android and iOS systems, contain built-in vibrational motors that game developers can use to amplify gameplay by providing physical responses whenever certain actions happen.
Why Does Haptic Feedback Matter in Games?
Implementing haptic feedback into your game will help you achieve the following:
- Enhance immersion by granting a physical response to the player for bettering their experience in the game.
- Notifications to critical events, such as loss of health, completion of a task, or collecting an item.
- Reinforces game mechanics and helps the player understand the outcome of his/her action.
Haptic Feedback in Unity
Now that we know what haptic feedback is, let’s dive into how you can use it within your Unity mobile game.
Step 1: Set Up Your Project for Mobile Platforms
Before we begin with the haptics, ensure your Unity project is set up for mobile targets. This will involve setting up a build target to iOS or Android.
- Go through the File → Build Settings
- Set your build platform to Android or iOS.
- Click Switch Platform.
If you are new to mobile development, you may wish to follow Unity’s official documentation on getting your project set up for mobile builds.
Step 2: Importing the Necessary Plugins
If you want to get finer grain control over haptic types like different types of vibrations or even intensity control then Unity does not have the native feature. So, you might have to import a couple of external plugins if you want to get a better sense of control over the kinds of haptics that you are able to send.
Unity natively supports Haptic Feedback on iOS through UnityEngine.iOS class Device. However, for Android, you will need to set it up yourself using the native classes such as Android Vibration.
Now we will use the simplest vibration support Unity has for both platforms.
Step 3: Basic Vibration on Android and iOS
We begin with simple vibration—Unity natively supports mobile device vibration with the Handheld class.
Here’s a basic example to cause a short vibration on both Android and i
using UnityEngine;
public class HapticFeedback : MonoBehaviour
{
// Call this function to trigger a basic vibration
public void TriggerVibration()
{
// For iOS devices, call Unity's Handheld method
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
Handheld.Vibrate();
}
// For Android, call the same method
else if (Application.platform == RuntimePlatform.Android)
{
Handheld.Vibrate();
}
else
{
Debug.Log("Vibration not supported on this platform.");
}
}
}This simple method causes a simple vibration on both platforms. You may call this whenever you want the device to vibrate, such as when a player is hit or runs into something.
Step 4: Testing Haptic Feedback
Because haptic feedback isn’t supported in the Unity Editor, you’ll need to export and run your game on a real mobile device to test it.
To test your implementation of haptic feedback:
- Build and test the game on an Android or iOS device.
- Trigger the event that would cause the device to vibrate (for instance, collect a coin or hit an enemy).
- Verify that your device vibrates as expected.
iOS Advanced Haptic Feedback
In case you want to get more advanced with iOS haptics, you can use Apple’s Haptic Engine to create different types of haptic feedback like light taps, medium impacts, and heavy impacts.
To use such effects, you will have to work with native iOS plugins or Unity’s iOS.Device.SetHaptics functionality (if supported).
Here is an example using UnityEngine.iOS.Device for iOS-specific haptic feedback:
using UnityEngine.iOS;
public class iOSHapticFeedback : MonoBehaviour
{
// Call this function to trigger different types of haptic feedback on iOS
public void TriggeriOSHapticFeedback()
{
Device.SetHaptics(true, HapticType.Medium);
}
}Haptic Types for iOS:
- Light Impact: Soft vibration, perfectly suited for fragile feedback.
- Medium Impact: Hard vibration, typically utilized when the application activates an action, such as button click.
- Heavy Impact: Strong vibration, typically used in situations where significant in-game events have been performed; for example, collision or major achievements.
Advanced Vibration for Android
For Android, vibration can be extended via the Vibrator class. This requires creating a custom plugin or direct interaction with Android’s native API.
Here is a simple implementation with more control, however.
using UnityEngine;
public class AndroidVibration : MonoBehaviour
{
public void TriggerAdvancedVibration(long milliseconds)
{
if (Application.platform == RuntimePlatform.Android)
{
Handheld.Vibrate(); // Basic version
// You can also access native Android methods for more control
// Example: Vibrator vibrator = (Vibrator) context.getSystemService(Context.VIBRATOR_SERVICE);
// vibrator.vibrate(milliseconds);
}
}
}Step 5: Implementing Haptic Feedback into Game Mechanics
Now that you know how to enable simple vibrations, you can start adding haptic feedback to game mechanics. Here are a few examples of where you would apply haptics:
- Damage Received: trigger a light vibration whenever the player takes damage.
- Item Collection: trigger a short vibration when collecting things such as coins or power-up.
- Collision Impact: Use heavier vibrations for a collision or major game events such as hitting into obstacles or reaching big milestones.
Here’s a much more detailed example of how to trigger haptic feedback when collecting a coin:
using UnityEngine;
public class CoinCollector : MonoBehaviour
{
public HapticFeedback hapticFeedback;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Coin")
{
// Trigger a vibration when the player collects a coin
hapticFeedback.TriggerVibration();
// Destroy the coin object
Destroy(collision.gameObject);
}
}
}Testing and Fine-Tuning Your Haptic Feedback
Once you’ve integrated haptic feedback, it’s important to test it thoroughly. Run your game on both iOS and Android devices to ensure the vibration intensity and timing match the events in your game. You might want to tweak the vibration durations or intensities based on player feedback.
Tips for fine-tuning:
- Don’t overuse haptic feedback: Too much vibration can be distracting or annoying.
- Match vibration intensity to the event: Small actions should have light vibrations, while major game events can use heavier feedback.
- Test on different devices: Vibration strength varies across devices, so it’s important to test on multiple devices if possible.
Conclusion
Haptic feedback will be an excellent addition to your mobile game in improving player immersion; this can be done by using Unity’s simple vibration functionality along with the advanced tools available for iOS and Android.
Remember to keep haptics subtle and aligned with the game’s events for the best player experience. By following this guide, you’ll have no trouble implementing basic or advanced haptic feedback into your Unity mobile games, ensuring that your players feel every hit, jump, and success.